AutoJewel: At the beginning of a unit's turn, it will generate Jewels.
Apart if quicken is inflicted on the unit. AssistDebuff does not seem en route for be included in the code. Designed for multiple effects, only the highest curative is applied.
The Silver Wild on reel 3 does the same with a x3 Multiplier, and the Gold Wild on cylinder 4 multiplies all winnings by 5. If the target has the DisableBuff effect, they will be ignored. Apart if quicken is inflicted on the unit. Winning combinations containing more than one Wild combine all these Multipliers for a super big win. Designed for an extra thrill, you can aim to play in Auto Spin approach. Keep your eyes peeled at altogether times for these rarer icons, their rewards alone are well worth your time. For multiple effects, only the highest damage is applied. A brake effect can define a SlowValue, which determines how many tiles a building block can move. Default Length: 35 Amusement Clock Cycles Like the elements, a unit can have assistance and battle scores for each status effect.
AutoJewel: At the beginning of a unit's turn, it will generate Jewels. All the rage Mystic Tower Veda , any units petrified at the end of the floor will die. HitRate: Increases ability to hit. UsedJewelRate: Reduces the crystal cost of skills. DisableBuff: Prevents a unit from receiving any buffs. Appealing combinations containing more than one Blustery combine all these Multipliers for a super big win. Does not aim unless removed.